Haru Ichiban by Blackrock Games Review

At a glance, I thought the game seemed simplistic. Buy stone, save stone, build tower, rinse, repeat.

Theme and What is It?

At a glance, I thought the game seemed simplistic. Buy stone, save stone, build tower, rinse, repeat.

This oversimplifies the game because although that is the mechanic, it takes a whole lot more planning than building towers willy nilly. Stone is also a finite resource that is replenished through a card mechanic are varying amounts throughout the game, making each building session quite different. I was drawn to the art, and the building pieces just seemed to fit perfectly for the game.

Gameplay Mechanics

At a glance, I thought the game seemed simplistic. Buy stone, save stone, build tower, rinse, repeat.

This oversimplifies the game because although that is the mechanic, it takes a whole lot more planning than building towers willy nilly. Stone is also a finite resource that is replenished through a card mechanic are varying amounts throughout the game, making each building session quite different. I was drawn to the art, and the building pieces just seemed to fit perfectly for the game.

Initial Impressions

At a glance, I thought the game seemed simplistic. Buy stone, save stone, build tower, rinse, repeat.

This oversimplifies the game because although that is the mechanic, it takes a whole lot more planning than building towers willy nilly. Stone is also a finite resource that is replenished through a card mechanic are varying amounts throughout the game, making each building session quite different. I was drawn to the art, and the building pieces just seemed to fit perfectly for the game.                                                                 

 

Quality of Components and Insert

At a glance, I thought the game seemed simplistic. Buy stone, save stone, build tower, rinse, repeat.

This oversimplifies the game because although that is the mechanic, it takes a whole lot more planning than building towers willy nilly. Stone is also a finite resource that is replenished through a card mechanic are varying amounts throughout the game, making each building session quite different. I was drawn to the art, and the building pieces just seemed to fit perfectly for the game.

Artistic Direction

At a glance, I thought the game seemed simplistic. Buy stone, save stone, build tower, rinse, repeat.

This oversimplifies the game because although that is the mechanic, it takes a whole lot more planning than building towers willy nilly. Stone is also a finite resource that is replenished through a card mechanic are varying amounts throughout the game, making each building session quite different. I was drawn to the art, and the building pieces just seemed to fit perfectly for the game.                                                             

 

Fun Factor

At a glance, I thought the game seemed simplistic. Buy stone, save stone, build tower, rinse, repeat.

This oversimplifies the game because although that is the mechanic, it takes a whole lot more planning than building towers willy nilly. Stone is also a finite resource that is replenished through a card mechanic are varying amounts throughout the game, making each building session quite different. I was drawn to the art, and the building pieces just seemed to fit perfectly for the game.

Difficulty and Age Range Suggestion

At a glance, I thought the game seemed simplistic. Buy stone, save stone, build tower, rinse, repeat.

This oversimplifies the game because although that is the mechanic, it takes a whole lot more planning than building towers willy nilly. Stone is also a finite resource that is replenished through a card mechanic are varying amounts throughout the game, making each building session quite different. I was drawn to the art, and the building pieces just seemed to fit perfectly for the game.

Conclusions

At a glance, I thought the game seemed simplistic. Buy stone, save stone, build tower, rinse, repeat.

This oversimplifies the game because although that is the mechanic, it takes a whole lot more planning than building towers willy nilly. Stone is also a finite resource that is replenished through a card mechanic are varying amounts throughout the game, making each building session quite different. I was drawn to the art, and the building pieces just seemed to fit perfectly for the game.

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Originally posted 2018-01-25 15:18:01.