Publisher: Designer: Artist: Year:
Fantasy Flight Games
Richard Borg, Corey Koiecka
Command and Colors wargame
1Theme and What is it?
Miniature wargaming can be a huge barrier of entry for curious gamers. From not knowing where to start or knowing people to play with, to the realization that you will be eating cups of noodles for a month after going all in on your brand new 2000 point army. Is this the case for all wargaming systems? Of course not. Arguably, they all have their own pitfalls to accessibility.
However when Richard Borg created the “Command and Colors” system for Battlecry in 2000, it paved the way for not only a very innovative system, but one that featured accessible head to head wargaming battles – all in one box!
Since Fantasy Flight Games announced their upcoming Runewars Miniatures Game, I thought we should take a look back and review another title that takes place in the same world of Terrinoth. A game that has the “Command and Colors” treatment. I’m talking about, Battlelore 2nd edition.
Battlelore is my first and only foray into the “Command and Colors” system. It has really interested me in trying out more of Richard Borg’s other titles like Memoir 44’, Battlecry and Ancients.
Set up time can be a bit long. Although, the set up itself is like a mini game of deploying troops and guessing to see where your opponent might be bulking up his forces. So I can forgive the lengthy set up time.
4Quality of Components and Insert
Everyone I have played this game with has always had a great time, including my kids. Games tend to run a little longer I’ve noticed for people who are more familiar with the rules, but that’s to be expected. More experience, more strategy. But that’s not to say someone who has never played before can’t beat the pants off someone who has played many times before. I should know.
7Difficulty and age range suggestion
Among all the board games I play, I’m also a miniature wargamer. With all honesty, Battlelore hits the table much more often than any of the other miniature wargames I have. Why? Because Battlelore scratches that same itch with much less effort. I can bring Battlelore to game night and get anyone to play with me, even my kids. When I bring out Warhammer 40k or Frostgrave to someone who hasn’t played before, I have to break out the books for references, terrain, all the miniatures (which isn’t a bad thing) and try to teach someone the learning curve of those games. This can be a daunting task not only for me, but also for the person who is feeling very overwhelmed by the rules and magnitude of the game. Battlelore is a very easy game to teach and learn. With that said, Battlelore doesn’t possess the same type freedom a typical wargame has. But with the lack of freedom comes an incredible system that “Command and Colors” can only bring.