Bloom – Gamewright – Review

"Gamewright figured out several years ago that roll n' write, was a great medium, for smaller format games, that people enjoy. Here, Bloom, takes that equation, and makes it pretty. "

Theme and What is it?

The theme of bloom is a very rough, hey let’s have a garden slash let’s be a flower shop sort of theme. I get it, though it doesn’t really need a theme.

The basic idea of the game, is you are pulling flowers for bouquets, and when you do, you are judged based on whether you made clients happy, or sad. A simple enough premise, that seems to work well, in action as well as theory.

Gameplay Mechanics

The game is a simple, roll all the dice, and then draft them between opponents setup. It is rather easy, and the only difference for two player, is that each player takes two of the 6 dice, in turns, one by one.

When you take the die, you are going to be looking at the blooms, and using the pips to determine how many flowers you need to scratch off, or circle or whatever. If you do a white, it is wild, and no ill effect happens. If you need 5 purples, and you are forced to circle a teal, you will lose one customer happiness, which equates to one negative VP.

Simple.

Initial Impressions

The box is bright and colorful and looks nice. Though, when I was expecting it in the mail, I did not see it in the larger box sent by Gamewright, it was hiding.

This is not a fault of Gamewright, but rather “right” sizing of the game. I just did not know what to expect. Once I saw it, I was excited.

Game Build Quality

Dice and sheets. Simple, yet exactly what is needed. I would like to see a erasable marker setup, but understand the costs become prohibitive.

With that being said, it does not include any writing utensils, a slight faux pas in this roll n’ write day and age. We got the blooms but no way to write it…

Artistic Direction

Simple art, simple flowers, functional. Truly, no more need be said about the art.

However, I really like the box, it just seems springy.

Fun Factor

I like roll n’ write. I think it is just a multi-player puzzle on average. This is no exception. Once you have that under control, you just have to determine if you like this style of play.

For roll n’ write, I’d say this is a lighter game.

Age Range & Weight

8+. I would say this is accurate. My 7 year old gets it, but got a little bored.

Maybe try again when she is 8. :joy:

Conclusions

The game is what I would call, part of a series for Gamewright; Qwixx, Rolling America, Qwingo, and now Bloom.

Gamewright figured out several years ago that roll n’ write, was a great medium, for smaller format games, that people enjoy. Here, Bloom, takes that equation, and makes it pretty.

Withe the expected pricing under $15, for the amount of time your family can enjoy this while sitting at a restaurant, they will likely love it, and I think, you probably will as well!