85.9 F
Columbus
Wednesday, June 3, 2020
Board Game Reviews Cartographers - Thunderworks Games - Review

Cartographers – Thunderworks Games – Review

-

- Advertisment -Cartographers - Thunderworks Games - Review 30

I think the reason I love roll-and-writes or flip-and-fills so much is because the gameplay is simultaneous. You do not have to wait on each player to take a turn and everyone is engaged at the same time.

Mary Crabtree

MeepleGamers

9.25/10
Cartographers - Thunderworks Games - Review 1

Theme and What is it?

8/10

In Cartographers, players complete to earn the most reputation starts by the time four seasons have passed. Each season, players draw on their map sheets and earn reputation by carrying out the queen’s edicts before the season is over. The player will the most reputation stars at the end of winter wins!

Cartographers - Thunderworks Games - Review 2 Cartographers - Thunderworks Games - Review 3

Gameplay Mechanics

10/10

Cartographers to me is “roll-and-writish” but I guess the correct term would be more “flip and fill”. It reminds me more of Welcome To than other roll-and-writes.

The game plays over four seasons (rounds). There are four edicts with scoring cards and each round players are trying to work toward two scoring cards at a time:

Spring: Scoring Cards A and B

Summer: Scoring Cards B and C

Fall: Scoring Cards C and D

Winter: Scoring Cards D and A

You play each season over multiple turns and all turns are simultaneous. There are three phases to a turn:

  1. Explore Phase – Flip over the top card of the explore deck and place it face up in the play area. New cards will go on top of the previous played card. These cards will have a terrain type (sometimes more than one). And they also have chosen shapes on them.

 

  1. Draw Phase – Players now choose a terrain type on the card and one shape. Then they draw that shape on their map.

 

Check Phase – Check to see if you have reached the end of the season.When you reach the end of a season, players now check the scoring cards and score reputation.

These are just the basic rules. There are several other things that can come into play. There are ambushes from monsters and ruins cards that effect gameplay in several ways.

Cartographers - Thunderworks Games - Review 4

Initial Impressions

8/10

I had done no research on the game prior to receiving it for review. I knew it was popular, and it was made by Thunderworks Games that published Roll Player, which I have still not played and would love to.

When opening the box, and seeing pencils and maps, I was excited. I love roll-and-writes so I was super excited to play.

Cartographers - Thunderworks Games - Review 5

Game Build Quality

10/10

The game components include double-sided paper maps, pencils and cards.

Everything is top quality.

My review copy came with a very nice neoprene mat to play on. I recommend trying to get one of these if you buy the game or already own it.

Cartographers - Thunderworks Games - Review 6

Artistic Direction

8/10

There is artwork on the season, explore and ambush cards mostly. It has a fantasy look and is nicely done. The maps themselves are mostly a grid which is all that is really needed. It is up to the player to draw the terrain artwork on their map.

Cartographers - Thunderworks Games - Review 7

Fun Factor

10/10

We enjoyed this game a lot. One player misunderstood some things in the beginning so his map started off rough but I believe by the end of the game, he was enjoying himself. Everyone wanted to play it again.

The ambushes are a lot of fun and to me add a different quirk from other games in this genre. When an ambush occurs, players pass their map to another player, and that player draws where monsters are on the map.

Cartographers - Thunderworks Games - Review 8

Age Range & Weight

10/10

The game probably appears a little more difficult than it is. The rules are straightforward and we could dive right in. The publisher’s age suggestion is 10+ and this is accurate.

Cartographers - Thunderworks Games - Review 9

Conclusions

10/10

I think the reason I love roll-and-writes or flip-and-fills so much is because the gameplay is simultaneous. You do not have to wait on each player to take a turn and everyone is engaged at the same time. I have not played one that I didn’t like. They all had their own unique twist to the genre.

Cartographers didn’t fail in this at all. It was engaging right from the beginning. I am very thankful that I now have this game in my collection and it will be high in the collection.

Cartographers - Thunderworks Games - Review 10

I think the reason I love roll-and-writes or flip-and-fills so much is because the gameplay is simultaneous. You do not have to wait on each player to take a turn and everyone is engaged at the same time.

Mary Crabtree

MeepleGamers

9.25/10
Cartographers - Thunderworks Games - Review 15

Theme and What is it?

8/10

In Cartographers, players complete to earn the most reputation starts by the time four seasons have passed. Each season, players draw on their map sheets and earn reputation by carrying out the queen’s edicts before the season is over. The player will the most reputation stars at the end of winter wins!

Cartographers - Thunderworks Games - Review 16 Cartographers - Thunderworks Games - Review 17

Gameplay Mechanics

10/10

Cartographers to me is “roll-and-writish” but I guess the correct term would be more “flip and fill”. It reminds me more of Welcome To than other roll-and-writes.

The game plays over four seasons (rounds). There are four edicts with scoring cards and each round players are trying to work toward two scoring cards at a time:

Spring: Scoring Cards A and B

Summer: Scoring Cards B and C

Fall: Scoring Cards C and D

Winter: Scoring Cards D and A

You play each season over multiple turns and all turns are simultaneous. There are three phases to a turn:

  1. Explore Phase – Flip over the top card of the explore deck and place it face up in the play area. New cards will go on top of the previous played card. These cards will have a terrain type (sometimes more than one). And they also have chosen shapes on them.

 

  1. Draw Phase – Players now choose a terrain type on the card and one shape. Then they draw that shape on their map.

 

Check Phase – Check to see if you have reached the end of the season.When you reach the end of a season, players now check the scoring cards and score reputation.

These are just the basic rules. There are several other things that can come into play. There are ambushes from monsters and ruins cards that effect gameplay in several ways.

Cartographers - Thunderworks Games - Review 18

Initial Impressions

8/10

I had done no research on the game prior to receiving it for review. I knew it was popular, and it was made by Thunderworks Games that published Roll Player, which I have still not played and would love to.

When opening the box, and seeing pencils and maps, I was excited. I love roll-and-writes so I was super excited to play.

Cartographers - Thunderworks Games - Review 19

Game Build Quality

10/10

The game components include double-sided paper maps, pencils and cards.

Everything is top quality.

My review copy came with a very nice neoprene mat to play on. I recommend trying to get one of these if you buy the game or already own it.

Cartographers - Thunderworks Games - Review 20

Artistic Direction

8/10

There is artwork on the season, explore and ambush cards mostly. It has a fantasy look and is nicely done. The maps themselves are mostly a grid which is all that is really needed. It is up to the player to draw the terrain artwork on their map.

Cartographers - Thunderworks Games - Review 21

Fun Factor

10/10

We enjoyed this game a lot. One player misunderstood some things in the beginning so his map started off rough but I believe by the end of the game, he was enjoying himself. Everyone wanted to play it again.

The ambushes are a lot of fun and to me add a different quirk from other games in this genre. When an ambush occurs, players pass their map to another player, and that player draws where monsters are on the map.

Cartographers - Thunderworks Games - Review 22

Age Range & Weight

10/10

The game probably appears a little more difficult than it is. The rules are straightforward and we could dive right in. The publisher’s age suggestion is 10+ and this is accurate.

Cartographers - Thunderworks Games - Review 23

Conclusions

10/10

I think the reason I love roll-and-writes or flip-and-fills so much is because the gameplay is simultaneous. You do not have to wait on each player to take a turn and everyone is engaged at the same time. I have not played one that I didn’t like. They all had their own unique twist to the genre.

Cartographers didn’t fail in this at all. It was engaging right from the beginning. I am very thankful that I now have this game in my collection and it will be high in the collection.

Cartographers - Thunderworks Games - Review 24
Cartographers - Thunderworks Games - Review 29
Mary Crabtree
Mary is a passionate board gamer from Southern Alabama and she hosts a gaming group on Saturdays. Her favorite game is Ticket to Ride! In her spare time, when not gaming or writing reviews, you can find her painting miniatures(mostly Arcadia Quest) and organizing her games and game room. Outside of the gaming hobby, she enjoys a lot of movies, music and spoiling her nephews and nieces. She has won the best aunt award since 2011. 🙂 She loves to talk about her gaming hobbies so follow her on Instagram @MarysGameRoom and @MarysMiniPainting and on Twitter @MarysGameRoom

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Latest news

Top 10 Games to Play when Stuck at Home

.ugb-11e1589 .ugb-blockquote__quote{width:70px !important;height:70px !important}

Fantasy Pug Quest – Tin Hat Games – Review

PublisherDesignerArtistGame TypeDatesAge RangePlaytimePlaycount Tin...
- Advertisement -Cartographers - Thunderworks Games - Review 32Cartographers - Thunderworks Games - Review 33

Spies and Lies: A Stratego Story – Jumbo – Review

Spies and Lies: A Stratego Story is a nice little 2 player game.

Maximum Apocalypse RPG – Rock Manor Games – Preview

Facebook Twitter Instagram The real strength of this game is the systems used for character and world creation. Steve...

Must read

Top 10 Games to Play when Stuck at Home

.ugb-11e1589 .ugb-blockquote__quote{width:70px...

Top 10 Player Pawns

One of those rare moments where we put on...
- Advertisement -Cartographers - Thunderworks Games - Review 34Cartographers - Thunderworks Games - Review 32

You might also likeRELATED
Recommended to you