Expedition is a great group experience at the table, but is certainly enjoyable solo.
Theme and What is it?
Expedition: The Roleplaying Card Game is a lightweight system for facilitating 20-60 minute roleplaying adventure sessions that feature quick decision-making and d20 skill checks. Gather 1-6 players, download the app, and set forth into the unknown to face enemies, find loot, and complete your expedition.
I love roleplaying, but I have a hard time facilitating sessions with my game group, despite regularly offering to take on the role of gamemaster. When it comes to roleplaying, I enjoy both the thrill of the dice as I try to execute daring feats of skill, as well as the opportunity for group storytelling. As Expedition features an app that guides the story and does not require a gamemaster, I was unsure how much of each of those aspects would be present, and if it would skew towards one or the other. I was also curious to see the app itself at work and understand its impact on gameplay.
Game Build Quality
Expedition features 166 cards, 15 clips, 1 d20, and 1 rule sheet. The cards are a little thin, but players exercising care when placing and moving the clips should easily avoid damaging the cards. I wouldn’t recommend sliding the clips unless you sleeve the cards, though I doubt sleeved cards would fit back into the box. The d20 is a standard 20-sided die. Within the box there is a divider to separate the d20 and clips from the cards, and a foam spacer as there is more room than is presently needed, allowing room for future expansions while keeping the cards snug in the box. The box itself is sturdy and should hold up well, which is good as this game is a perfect size to throw in your game bag and take along with you.
The art on the cards is limited to the backs of the various decks of cards, as the front of the cards feature the mechanical text for skill, enemy, and loot description. The art is a minimalist style that instantly is clearly its own while still having a traditional roleplaying iconagraphic aspect. It just feels right and it looks great. The iconography on the skill cards is clear and easy to interpret and there are helper cards that serve as player aids, though it won’t take long before players learn the system as it is pretty intuitive.
Expedition is a great group experience at the table, but is certainly enjoyable solo. The aspect of having to select your skills and then touch the phone while racing the timer is unique and adds a nice tactile element. The skill checks are just straight rolls on a single d20 with the ranges for success and failure clearly indicated on the skill cards. This offered all of the excitement of rolling dice traditionally found in roleplaying games, but with none of the slowdown that can often occur from cross-referencing character sheets and applying myriad bonuses or detriments to resolve your actions. This kept the game moving, the players engaged, and definitely lowered the barrier for entry.
Age Range & Weight
Expedition features timed card play requiring quick decisions. However, the clear iconography and cooperative nature of the game allow players to help each other determine the best order in which to resolve the players’ skill cards. The box indicates ages 10 and up and I think you could easily introduce this game to younger gamers. The only potential barrier is the timed aspect of selecting your skill card within the given timeframe and potentially adventure content if you venture into the ever-growing library of user-generated content. Thankfully, the creator has included a content setting in the search parameters so players should be able to find content that is age appropriate. Additionally, a recent update to the app allows for the timer to be adjusted or disabled if desired. Other than that, Expedition is mechanically very simple. All skills in the game resolve with a single d20 roll with a target number. Some of the skills are setups for future turns or offer improvement to other player’s die rolls, but even then the card clearly states what is required for success and the resulting effect of success or failure.
I really enjoyed Expedition: The Roleplaying Card Game. Having missed the original Kickstarter project, I was happy to have stumbled across it at Gen Con 50. The game is lightweight and plays quickly, both in terms of game length and game speed, though there are some adventures in the user library that are quite long. Racing the timer to select your skills was just the right level of tension. Rarely did we find ourselves taking too long, but there was always that pressure to decide. This allowed the game rounds to get back to the die rolling and skill usage that create the bulk of the excitement. For scratching the mechanical side of that roleplaying itch, Expedition is a great product. Its portability makes it a go to for travel and it’s easy to include in your game night bag. The app functions well and with the user library there is plenty of content. I also felt the app transcended being a mere gimmick and truly facilitates play and integrates into the experience. I will say that as the app makes regular use of multi-touch and is on for the duration of play, it will drain the battery, but not before a few hours of play.
For those looking for group storytelling, Expedition requires a little more effort. The adventures are fun, but are mostly set a set of binary choices to facilitate the combat encounters that the game is built around. However, using the combat generator in the app tools would allow someone to craft their own story. While the skill cards in the box are all combat oriented, it would not be out of line with the spirit of Expedition to create a simple stat sheet to allow skill roles in other forms of encounters. Perhaps the designer could create a support document that could offer guidance on how to manage social encounters and guidelines for dealing damage from enemies for times when the app is not available. Enterprising gamemasters will certainly be able to use Expedition as a foundation to do more and stretch the limits of the game.
Expedition: The Roleplaying Card Game does a great job at creating opportunities to gather with your friends to go on adventures, roll some dice, and kill things and take their loot. I really enjoyed my time with it. I think it is ripe for expansions and at the time of this article’s publication there are 22 days to go on a horror themed expansion on Kickstarter. The creator also continues to add functionality to the app as of this publication. Expedition is a great way to introduce people to the dice rolling foundations of roleplaying, but certainly offers value beyond that as it offers quick, simple fun for you and your friends.
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