Ghosts of the Moor – TMG – Review

"The best way to gauge games like this, is allow your kiddo to play it."

Theme and What is it?

Wolfgang Kramer and Michael Kiesling have made so many games in their tenure as designers, that it would be hard to see their names, and not know at least of of their other games. (Easier for a reviewer perhaps)

In Ghosts of the Moor, you are a adventurer traveling the moor, and trying to get your treasures and get out before anyone else. But, to get out, you will need your entire team. We leave no one behind.

Gameplay Mechanics

This is a simple roll and move mechanic, where you are going from end of the board to the other.

If you move, and there is a token under where you land, you take it. If there is no token, you must give back one ghost, or two pieces of treasure. Ghosts are important in this game, because it gives you free movement, as they only count for negative points at the end of the game.

At the end of the game, you count up your sets for points, count your end game points, and count the face value of ghosts as negatives. Your total point value determines if you win or lose.

Initial Impressions

My general feeling when I see a game geared more towards a younger audience is that I will not like it, but maybe my daughter will.

I wanted to give this game the biggest chance I could, for my daughter’s sake.

Game Build Quality

The game is a tri-fold board, a dice, some meeples, and resource cardboard (treasure and ghosts).

The quality like any TMG game is good production value, and nice cardboard overall. TMG regularly makes good stuff, and Ghosts of the Moor is no exception in terms of game build quality.

Artistic Direction

The art is funtional and works well with the ghosts theme. It all feels very Scooby Doo to me, but that is not a bad thing.

Fun Factor

This is a dice chucking game, that has a set collection mechanic thrown in. If you like dice based races, this one might fit your bill. The set collection, and avoidance of ghosts also is adequate.

This game, for me, will highly depend on the kids you are playing with. Can you get them in the right mind set to enjoy the strategy of which of your meeples to move?

Age Range & Weight

8+. Due to the set collection aspect of this game, I would agree that the game is an 8+ game.

Conclusions

I understand dice games being geared towards a younger audience. It makes sense to simplify a game, to better target the young audience.

For that reason, I will give you my daughter’s opinion on this game, rather than mine. We were about 2/3 done with the game, and she asked if she could go watch TV. She plays a lot of games, she loves gaming, but this particular game did not catch her attention.

With that being said, she loved the name in German, and loved the quality of the game, she said it looks cool. I think like me, she wanted to like it.

I think that maybe perhaps the game could draw her attention closer to Halloween, with the ghosts theme. The decisions could be a lot more interesting with a higher player count. As it stands,  I think this game is geared towards a larger family than I have. If you see it at a con, you may want to sit down with it and demo it. The best way to gauge games like this, is allow your kiddo to play it.