Legendary: A James Bond Deck Building Game – Upper Deck Entertainment – Review

I have always loved Legendary. It all started with Marvel and that theme keeps growing with the Legendary series. I, actually, enjoy playing it solo more than with other players.

Mary Crabtree



Theme and What is it?


“The name’s Bond. James Bond”

The theme does not get much clearer than that. But, in A James Bond Deck Building Game, players can immerse themselves in four classic James Bond films: Goldfinger, The Man with the Golden Gun, Goldeneye, and Casino Royale. Each film features one of the four major actors to play James Bond.

Gameplay Mechanics


As in most Legendary games, players are working cooperatively to defeat a Mastermind Villain.

There is quite a bit of setup. There are many card types that make up the decks. But in summary, you will have two main decks: Hero deck and Villain Deck. There will always be five Hero Cards in Q Branch available to purchase on a player’s turn.

There are various decks that are face-up to get cards from throughout the game. These cards are sometimes purchased but usually gained through other card effects.

On each players turn, flip a Villain Card from the deck and place it On Assignment. It will only affect players at this point in the game if it has an “Ambush” effect. Otherwise, it remains On Assignment until a player fights it.

There are five spaces in the On Assignment area. The villains move through these spaces but if you do not fight them, they will escape and there are penalties. When a player fights a villain, they need the required attack listed and then applies the “Fight” effect if listed on the card.

The hero cards all have stars or slashes. The stars are the “money” of the game to purchase other cards. You will use the slashes to attack villains On Assignment.

The ultimate objective in Legendary is to defeat the Mastermind Villain four times to win the game. During their turn, a player can use their attack to attack the Mastermind instead of a villain On Assignment.

Players defeat villains On Assignment to buy time to build their deck to then ultimately defeat the Mastermind and win the game.

If the Hero Deck or Villain Deck ever runs out of cards, all players lose. There is also the added threat of the Scheme which can cause an instant loss. Players have to time everything carefully to successfully win.

If you defeat the Mastermind, all players win! But then you have the option of calculating victory points from defeated villains to determine an overall champion.

Initial Impressions


We have most of the other Legendary Deck-builders. I welcomed this version into the fold with happiness.

Game Build Quality


The cards are high quality and no different from what you would normally receive from Upper Deck Entertainment. The game comes with 600 cards!

The playmat that comes with the game is nice neoprene and rolls up nicely inside the box.

There is plenty of room in the box to add expansions if they make them.

Artistic Direction


There is no art. The graphics are from the films so it is recognizable to anyone who has seen the James Bond movies.

Fun Factor


One of the key complaints my players have with Marvel Legendary is how the villain deck is built. It can cause the game to end in defeat for the players in a few turns. Or be super easy the whole way through. And it can also end up balanced to swing either way.

In all the Legendary Encounters, you build the villain deck where it progressively gets harder. We enjoy that more. However, in the Encounters games, it is 100% cooperative.

In A James Bond Deck Building Game, they have taken the best from Marvel Legendary and Legendary Encounters and balanced it all. This gave us a few turns to build our deck a little before the game slapped us in the face! The henchmen even got stronger! I enjoyed this.

Age Range & Weight


The Legendary games are always 14+. I think you could play with a slightly younger audience.

The age limit usually determines whether they list a game as a toy in most retail categories. This is definitely not a toy. It is a collectible card game and should be treated that way.

There is not much difficulty in gameplay plays like most deck-building games.



I have always loved Legendary. It all started with Marvel and that theme keeps growing with the Legendary series. I, actually, enjoy playing it solo more than with other players.

The Bond version is a nice addition to our collection. I enjoyed the differences it brought and the balances of some hang-ups from other versions. I hope to see some of these balances in Marvel Legendary soon.