
Little Town is a good game for introducing these types of mechanics (worker placement, engine building) to new players or starting off a game night to get you in the mood.
Matthew Kearns
MeepleGamers



Goal
The goal of Little Town is to score the most victory points by building structures, activating abilities, and generating resources and money.
Setup
Select a side of the board and place between the players. Place the Hay tiles, randomly select 12 other tiles, and place them face upon the board. Each player gets 3 coins, several meeples houses of their chosen color based upon the number of players in the game. Shuffle the Objective cards and hand several cards to each player based upon the number of players. Place the point and round tracker tokens on the board. First player is determined randomly and given the token.
Turns
You play Little Town over four rounds. Each player has a number of actions per round based upon the number of meeples they have. A player has two choices for actions: Gather and Activate, or Build a Building.
For a Gather and Activate action, you place your meeple on an empty square and activate to gather resources, coins, and victory points. You don’t have to activate any of the squares if you don’t want to. Buildings may also have effects that activate at the end of a round.
For a Build a Building action, place your meeple in the construction area (any number of meeples can be here). Pay the cost of your chosen building and place the building on an empty location (no meeple, no building, no terrain).
At the end of a round, you will have to pay your meeple workers using resources. If you don’t have enough resources, you’ll lose victory points.




Like other engine-building games, you get a lot of satisfaction out of gaining the right buildings and placing them just so to get a nice build up of effects (changing resources into other resources, resources into coins, and everything into victory points).

With few rules and capped at a number of rounds, Little Town is so very lightweight, making it a good introduction to games of both types of mechanics, worker placement and engine-building. It goes well with the age range of 10+ for complexity and quick pace for keeping attention.

We picked Little Town up right before the opening of GenCon. Josh and I broke it open in a local pub to pass the time. Happily the game could accommodate being played on a high-top bar table. Getting the pieces out and prepping the game was quick. For a first play-through, it was easy to grasp after a couple actions in a round. It’s a good game for introducing these types of mechanics to new players or starting off a game night to get you in the mood.


Matthew Kearns
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