Theme and What is it?
“I wear my sunglasses at night, so I can, so I can…”
Some dreams leave us satisfied, and ready to tackle another day. Some dreams seem to never end, and become the precursor to our greatest fears, our nightmares. If only wearing sunglasses would protect us from ourselves, we would likely all wear sunglasses at night…
This is not the case in Lucidity. Nothing can protect you from not only dreaming, but from actually becoming your nightmare. And, we all know nightmares only win if they can be shared with others. This is Lucidity: Six Sided Nightmares.
Players take dice on three different levels of risk, and then put two back in the bag, and roll the rest. These leftover dice must be used to navigate your player board. What you really want in power in the dream world, but you may get death dice, dream dice, or exhaustion dice. If you get too many dreams, you become a nightmare. If you get too much death, you lose. If you get too much exhaustion, you lose power.
This is a push your luck dice chucker that will force you to think strategically with strategery.
In all fairness, I have the full DELUXE Kickstarter version of the game. So my initial impression is that the game has an incredible amount of detail and charm. The colored box is the base version, which will go to retail, and I still really like it.
Opening the box shows a simple but well thought out game, nothing is extraneous.
Game Build Quality
Again, DELUXE, for reasons.
I think the fancy version is incredible, and the build quality is where I would like to see all games. However, practically speaking, the mass market would not likely support this additional quality.
Therefore, for that reason, looking at the base box, the dice are all high quality, the player boards are dual sided for single or multiple player use. Sadly the regular version does not have the excellent overlays.
Even the regular base version has excellent production value, and should last a long time.
When I first saw the art in this game, I thought, wow that looks like Tattoo art.
Strange enough, one of the artists, had a tattoo studio. I quite like the dark art. It fits the theme very well. The colors are bright yet dark. The dice fit into that color scheme perfectly. Fox Tale Games took an incredible amount of time on the art to make everything fit so well together, like a jigsaw puzzle.
I have become less inclined to enjoy dice games.
That being said, , most dice games have put little thought into how to make the mechanic interesting. Shannon Kelly has captured our dreams, what could be more interesting?
Age Range & Weight
14+. That is the official age suggestion.
I played with my 6 year old daughter, with the family friendly art. She got the generl idea of the game, and seemed to enjoy herslf. It may take her some time to win, but she could probably understand the logic after several plays, she may be able to win.
I think the game can be played by a much younger audience then the publisher suggests. If you are fortunate enough to have the deluxe version, this is especially true.
The theme is fantastic, the idea of a player navigating their own dreams, that can become nightmares, is just plain cool. This dice chucker is not likely to make a person who dislikes dice games fall in love with the genre, however the theme will at least create an interest.
I very much enjoyed the idea of the game, and the idea of a nightmare makes it much more difficult to win, but, still possible. Player elimination may turn off some people, but in our several playthroughs, it did not come up until very late in the game.
This will become a shelf game, and will probably be played quite a bit with my daughter.