Mechanica – Resonym – Review

This game deserves a first, second, and possibly a third look.

Josh Hale



Theme and What is it?


Robot factory? Yeah, check that off my bucket list. I have done that now. And, I must say, the idea is pretty awesome. Each time you take a turn, it is a type of drafting game. 

The basic idea of the game is building and selling robots to the robot market. The underlying make to sell to make to the idea of the game is pretty simple but seems to fit the theme well.

Gameplay Mechanics


The game idea is awesome. There is no doubt about that. It could build into an awesome piece at your table. 

However, currently the buy to build to sell, to buy to build to sell mechanic feels a bit thin for what this game could be. I really enjoyed myself playing the game, but felt like there was something slightly missing. One of my pet peeves is for a review to say there is a problem with no solution. Here, I think the solution is more tile types, rather than less. Not necessarily differently fitting, but things that do more different things to your factories.

This is easily resolvable in an expansion. This was a HUGE undertaking for Resonym, and I don’t fault their development decisions. 

Rather, I hope people see the same charm I do and cheer Resonym on to add to the formula to make a more well-rounded offering. This is so unique, you can feel exactly what the company was going for.

Initial Impressions


The game needs to be played. You see the box, and see the game, and just feel the rotating market mechanic calling to you.

If that does not charm you, you may need to consider charm school. I knew how much I wanted to play this from the very FIRST moment I saw it. It definitely feels like you have a factory, ready to ship your favorite robot offerings to the public.

Game Build Quality


This game build is exceptional. Resonym made a game that just feels as good as it looks from the build point of view. Using the box as part of the game has been used before, but NEVER to this extent (in my memory). 

The recessed boards and the falling tiles make this game just feel and look awesome. 

Artistic Direction


There is a LOT of yellow and purple in this game. I know it was an artistic choice, and to some extent I get it. I can’t help but feel there was so much unique artwork that could have been made for this game.

I am a self-professed art nerd. Not a dada sort of guy, more a “I can appreciate the beauty in everything” sort of guy. Here the game art did not quite excite me, though the box art is VERY nice. That being said, the rotating market felt as if it was the most complete part of the art, and rightly so. 

I would have focused more time on the centerpiece of the game as well. I just wish to have seen a factory that felt more factory-like. 

Fun Factor


Rotating the market is the highlight of this game. As long as you can enjoy the idea of rotating and recycling tiles, it can be a ball to watch and play.

I do hope an expansion or two comes out to help round out a few missed opportunities. 

Age Range & Weight


12+. This has small parts. To avoid issues with it being a child’s game, my guess is the team chose the older age range. Here the game could probably be played by my 8-year-old, but she mayhave missed the score stacking mechanics to really blow the score up.

In all fairness, I did not do it very well either. 



Here the whole is greater than the sum of the parts. A few missed opportunities do not change the fact that Resonym made something cool. 

I never knew puzzle parts were a pain to manufacture, Resonym removed all doubt as I discussed with them the pains of manufacturing this.  The game has a curveball that is something unique and will get people to stop and look at it on any table. 

This game deserves a first, second, and possibly a third look. I hope it gets followed up with some expansions that add depth to the mix.