This game is almost not fair, because I am and was predisposed to like it. And I do, like it.
Theme and What is it?
The world has a rising population and no where to put them. Luckily, we have plenty of space in the ocean. What could possibly go wrong?
In Megacity: Oceania you are building floating cities of the future to allow for expansion of society into one of the last vestiges of areas we have not yet built our society. You will be building sets of buildings with differing mechanics that will allow for bonuses and other end point victory condition scoring.
Here is a game that is made with the ultra competitive in mind, and rewards steady hands. I can get on board with these floating cities.
You will be drafting building pieces, randomly (There is a painful way to pick a specific type of piece that I refrain from using). You will be drafting building types (up to three in your hand at a time) from a community pot.
This games mechanics are as simple as can be. You will use the cards to build buildings as suggested, and score the victory points the card states. Then do it again, until the card supply runs out.
The game truly does last about as long as stated. Score the most victory points to win.
Oh yeah… after you have built a building in the “factory”, you now have to float it to the floating island group, all without upsetting the building, by sliding it across your table. A flat table is your friend. CURSE YOU FOX AND DRAPER!!!
I originally saw this game in prototype nearly finished state at a trade show in some state. (They all begin to blur together.)
Michael Fox told me, he had something special to show me (a game design). Doing reviews, I hear this regularly. But I love the people at Hub Games, so I was game.
What he showed me oooo’ed and aaaaa’ed me. I was instantly charmed. I knew I had to play this game, and had to see if it was as fun and photograph-able as I assumed.
It is, and it is. This game is almost not fair, because I am and was predisposed to like it. And I do, like it.
Game Build Quality
So if you are familiar with Tokyo Jutaku, you know the pieces of Megacity look very familiar. Through a conversation that started with “this game looks cool,” came Megacity: Oceania a game that would take it to the next level.
Now instead of wood, we have three “types” of materials. Blacktop, Concrete and Glass, made of plastic. Hub Games has spared no expense in this game. This game deserves and award just for the physicality of it. I really am enamored.
The art is perhaps a bit simple. The graphic design feels very “easy”. I cannot really help but notice and comment on it.
However, the game is designed with simplicity as art. Each color is color blind friendly, and each city block is designed to give you different challenges, so that the game becomes the art.
The art nerd is me would have liked to see something “more”, but the photographer in me, sees they designed the game to be photographed, and have made the game the center piece of the art.
These two things seem to be in disparate corners for me aesthetically, over simple, and artistically so very well thought out. I make this comment knowing full well, I have no fixes. This is one of my pet peeves, a complaint without a way to fix the complaint. I am my pet peeve today sadly.
Scoring this game, shows you just how well thought out the design is. I can play this with an adult and feel perfectly at home, or with a child and still lose.
The team of Draper and Fox have found a sweet spot for me.
Age Range & Weight
8+. This seems to be nearly spot on.
A younger player may not understand end game scoring mechanics, but can easily play. My daughter, now 7, can play and enjoy. She also is a bit above the curve in playing board games. It is like her father reviews games daily.
This is as close to a “perfect” score as I have ever given. Michael Fox was correct in saying he had something special with this game.
This game takes a place on my very TOP SHELF. This means a game will be leaving my kallax, and that it forces me to shift games down from the top. That is a five shelf shift. That is the very best thing I can say to the team at Hub Games, you have shifted my shelf too many spaces…
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