Mint Cooperative by Five24 Labs – Review

Two types of players will love Mint Cooperative. 1. Co-op game fanatics 2. Pocket game fanatics. Even if you don’t think you fit into either of those categories, you probably do. You just don’t know it yet.




Theme and What is it?


The sprawling city of Mintopia and its surrounding communities are facing a peril unlike anything the citizens can remember. The classless and rank villain, Halitosis, has set his sights on this beautiful area and seeks to make it his dominion. If he, along with his putrid cronies, are successful they will undermine all that is sweet and good smelling. 

To stop this stinky baddy, a team of superheroes must assemble. Using their combined powers of cool freshness, they must work together to fend off the stench that seeks to disrupt their lives. Will they be successful, or will Mintopia be overcome with the smell of a thousand geysers (you’ll know how bad that can be if you have ever been to Yellowstone)? Only a clear sense of bravado and a little luck will tell.

Mint Cooperative is a co-op game for 1-4 players. 

Gameplay Mechanics


Each player selects a hero or two (depending on player count). Each hero has a unique ability that can be triggered depending on the dice roll. An enemy is then selected. Each enemy is unique and has different triggers and outcomes. 

Mintopia and the surrounding areas are set up with three mints on each area. The goal of the players is to keep everything “so fresh and so clean, clean” (any Outkast fans in the house?). As mints are removed from areas, more panic takes place and increases the Regional Panic track. If this track ever hits 27, the game ends and stinkiness rules. 

Each round four dice are rolled. Starting with that round’s first player and continuing clockwise, a player selects a dice and performs an action based on the action associated with that dice face. Actions can include adding mints, moving areas, performing stunts (which are special abilities that are only available for a single turn and players get new ones each round) and special character abilities. Once there is one dice left, all dice are retrieved and rerolled and the first player marker moves to the next player.

When dice are rolled, it can trigger enemy effects which are semi-unique to each bad guy. Much of the time these effects cause players to draw cards from a hazard deck which removes mints from areas. Shuffled into the hazard deck are mayhem cards. If players can keep the Regional Panic Track below 27 and make it through all 3 mayhem events, then they save the day and vanquish the stench.  

Initial Impressions


It is always fun to check out preview games. Usually everything is a little bit raw and it is awesome to see a game in the middle part of its development process. Mint Cooperative still had the rawness that let me know it was a work in progress, but a very exciting work in progress. 

Learning and setup was done in a flash. That is what is always great about the Mint games. But don’t let the ease of these fool you, there is plenty of game packed into this little tin. The first game was challenging. We knew very early in the game that we didn’t have much of a chance with the strategy that we had been using and it was too late by that point. Not a big deal though because the games play very quickly and we were able to reset and get another game going right away.

The second game was still a challenge and we ended up losing it as well, but we did much better. After a couple of games, we knew that we had something special and we knew Mint Cooperative would be hitting the table again very soon.

Game Build Quality


Like all preview games that are still sent as unfinished prototypes, I do not give my opinions on the manufacturing quality. By the time the finished product hits people’s tables it will be much different than what I see. 

You will notice that the meeples are from Tiny Epic Zombies. I forgot to grab the meeples that Five24 Labs sent me. Luckily I was traveling with Tiny Epic Zombies on this trip.

I will usually give feedback direct to the game designer or publisher about my thoughts on what can be improved, but I do not share that here because it usually gets taken care of and is of no concern once the game is ready for the masses.

Artistic Direction


The Mint games are charming because they offer so much in a tiny package. This does not allow for a lot of artwork. There is a strong minimalist approach to the Mint games and I like that. Although it seems like Mint Cooperative breaks from that slightly by offering a bit more graphically than other offerings, and this works well with the theme. Most of the story is left to the imagination and I really like that. 

Fun Factor


Mint Cooperative is a great co-op opportunity. It is challenging and provides lots of opportunities to work as a team to overcome the enemy. With each character having a unique ability and the way actions are performed by selecting dice, all players are able to be involved. Sometimes cooperative games can be dominated by the strongest player, and that can still happen here, but Mint Cooperative gives each player the chance to be involved in the game without that happening as much as other co-op games. 

I also enjoyed the way actions are based on the roll of dice. There are still choices to make but those choices are limited to what the dice reveal. Some people may not like the luck-based element of that mechanic, but I thought it was great.

Age Range & Weight


The recommended age for Mint Cooperative is 14+. This may have more to do with legal reasons due to the small parts than actual age of players. I know that my 10-year-old would have no problems with this game and would probably enjoy it. My 7-year-old might struggle with some of the choices, but since it is co-op it would be a great way to coach them on some new mechanics. 

This game definitely cannot come out when my 4-year-old is out and about since the pieces look like little mints and I am sure he would gobble them up if he got the chance. 

Overall, I would give this game a medium-light weight. It is challenging, but it is not hard to figure out how to play. It might be a great way to introduce new people to the co-op experience.



Two types of players will love Mint Cooperative. 1. Co-op game fanatics 2. Pocket game fanatics. Even if you don’t think you fit into either of those categories, you probably do. You just don’t know it yet.

It is great to an awesome cooperative experience that can go with you anywhere. I played my first couple of games in the Old Faithful Lodge at Yellowstone National Park. It fit right in the backpack I had been using to hike all day. Many of the pictures in this article were taken at the lodge. Being able to have a fun and engaging a game literally in your back pocket is awesome.