As soon as the whistle blows and the Mount Rushmore you’re looking for is revealed, you race off to find the mountain and claim it as your own before your fellow competitors get there first.
Theme and What is it?
You’re in some bizzaro version of America where there are 16 different Mount Rushmores, and you’re on a quest to find a certain one. As soon as the whistle blows and the Mount Rushmore you’re looking for is revealed, you race off to find the mountain and claim it as your own before your fellow competitors get there first.
This game is a “spot the difference” puzzle multiplied by 10…er, 16. The different versions of Mount Rushmore have the same faces, but looking in different directions.
To start, all 16 Mount Rushmore cards are laid out in a grid. Then, the search deck is built according to the desired level of difficulty and number of players. The game master flips over one card of the search deck, and everyone tries to locate and claim the matching Mount Rushmore (by placing their hand on it) before the other players.
After everyone has claimed a card (or passed), the player with the correct card gets to keep the search card, and the round repeats. The first player to get to three cards wins!
Game Build Quality
The only component for this game is cards, which were larger and medium weight (similar to standard playing cards) with a linen finish.
The rulebook is fairly standard glossy paper and the plastic insert had an indent to hold the cards.
The artwork for this game was adorable! I really enjoyed the art on the backs of the cards and thought it was kid friendly.
There really isn’t much iconography needed, but the red highlights on the advanced cards were really easy to see and would make it easy to see when playing in a large group – the publisher easily could have made this much harder, so it was much appreciated.
Though games that require any amount of speed are not really my thing, it was still an entertaining game.
I kept trying different strategies (and failing) to find the optimal search pattern and order, but did not manage to snag a win.
It’s a super light game that could be enjoyed by families that have children that are still pre-reading, and the minor physical tussle that occurs when two people reach for the card at the same time can be funny.
Age Range & Weight
The game is listed at 8+, but I think children as young as 4 or 5 could probably still understand and play (and it would be a great way to teach the difference between left and right) as long as you were using the basic cards.
If using the highest difficulty search cards, 8 seems about right. Given how light it is, I would recommend it to families with children more than adult gaming groups.
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