Mountains – HABA – Review

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Mountains-BGG (1)

Choose a path, obtain the required equipment, and earn stamps in your passbook to prove your prowess.

Matthew Kearns

MeepleGamers

8.1/10
Mountains-Matt (2)

Theme and What is it?

8/10

It’s a lovely day and the mountains call to you. In Mountains, you are hikers/mountain climbers trekking through the wilderness in an effort to be the most prolific hiker/climber in these mountains. Choose a path, obtain the required equipment, and earn stamps in your passbook to prove your prowess.

Mountains - HABA - Review 1 Mountains - HABA - Review 2

Gameplay Mechanics

9/10

Goal

Mountains-Matt (4)

The goal of Mountains is to collect the most stamps in your summit book by the time two levels of path difficulty have been exhausted.

Setup

Mountains-Matt (3)

Place the game board between the players.  Each player gets a summit book and season sheet, and eight favor stones.  Shuffle deck of hiking difficulty cards and place them on the appropriate space on the board.  Shuffle the equipment cards and deal a number of cards to each player based upon the number of players.  Place the remaining components nearby the game board.

Turns

Mountains-Matt (5)

On each player’s turn, they perform two actions: Select a Hike and Put Together Equipment.  Select a hike card from a chosen pile hike difficulty. The reward for successfully completing the hike is noted below the draw piles, ranging from favor stones to a combination of stones and stamps to only stamps.  Some hike cards are special, revealing a Mountain Hut which has special effects.

After you have chosen your card, and it is not a Mountain Hut, you review the equipment you have in your hand.   If you think you can’t do the hike, then discard the hike card and receive a favor stone.

If you believe you can complete the hike, identify the equipment from your hand.  If you don’t have all the equipment, you can give another player a favor stone to ask them if they have the piece of equipment you’re looking for (you must do this for each piece you don’t have).  In the event they do have the equipment, they have to show you, otherwise they don’t have to do anything.

If you have the proper equipment from your hand and/or from other players, show the card and the equipment you have to the table to prove you successfully meet the requirements.  Collect your reward for completing the hike.

If you cannot come up with the equipment after accepting the hike, discard the hike card and you get nothing.

Play proceeds until two decks of the hiking difficulty cards of difficulty 3+ are exhausted, then the number of stamps are compared between players.

Mountains-Matt (6)

Initial Impressions

8/10

I was hoping the game had a little more strategy to it but it has plenty for young players to think about even with a fair amount of luck coupled with that strategy.

Mountains-Matt (7)

Game Build Quality

8/10

There are a number of components to this game: cards, game board, summit books/season sheets, stones, stamp/stamp pad. The cards are half size of poker cards with a slick finish but a decent stock that can handle shuffling but you might consider sleeving. The game board has a similar finish but is thick and durable.

The summit books/season sheets are card stock and a paper pad; I think it would have done better with dry erasable instead of components that are disposable. The stones are tiny acrylic cubes, transparent blue and gold; they will get everywhere and can be lost easily. The stamp/pad is nice with plenty of ink and apparently reusable by adding a bit of water if it dries out.

Mountains-Matt (8)

Artistic Direction

8/10

The art is beautiful on the box, game board, and the cards.  The cards are either single images for equipment cards or multiple of those images or mountain huts on the hiking cards, so a little variety would have been nice to see.

Mountains-Matt (9)

Fun Factor

7/10

The game is primarily about matching and memory, so not exactly what I’m looking for in a game but is a good game especially for young children as an extension of games like Memory and such.

Mountains-Matt (10)

Age Range & Weight

9/10

Though the age range is 8+, younger players could certainly pick up this game.  Complexity of this game is low but right for the target audience.

Mountains-Matt (11)

Conclusions

8.1/10

Though this game won’t remain in my collection, it has some great qualities in a family game especially for young children.  The beautiful artwork, the educational nature of memory, and using a bit of strategy in which hikes to try out can make this game a hit.  Given the disposable nature of the summit book/season sheets, you might consider laminating the season sheets and use dry erase markers instead of the stamps for replay ability and possibly less mess of the stamp.  Get out there and wander the mountains a bit with your kids — you won’t be disappointed.

Mountains-Matt (12)

Choose a path, obtain the required equipment, and earn stamps in your passbook to prove your prowess.

Matthew Kearns

MeepleGamers

8.1/10
Mountains-Matt (2)

Theme and What is it?

8/10

It’s a lovely day and the mountains call to you. In Mountains, you are hikers/mountain climbers trekking through the wilderness in effort to be the most prolific hiker/climber in these mountains.  Choose a path, obtain the required equipment, and earn stamps in your passbook to prove your prowess.

Mountains - HABA - Review 1 Mountains - HABA - Review 2

Gameplay Mechanics

9/10

Goal

Mountains-Matt (4)

The goal of Mountains is to collect the most stamps in your summit book by the time two levels of path difficulty have been exhausted.

Setup

Mountains-Matt (3)

Place the game board between the players.  Each player gets a summit book and season sheet, and eight favor stones.  Shuffle deck of hiking difficulty cards and place them on the appropriate space on the board.  Shuffle the equipment cards and deal a number of cards to each player based upon the number of players.  Place the remaining components nearby the game board.

Turns

Mountains-Matt (5)

On each player’s turn, they perform two actions: Select a Hike and Put Together Equipment.  Select a hike card from a chosen pile hike difficulty. The reward for successfully completing the hike is noted below the draw piles, ranging from favor stones to a combination of stones and stamps to only stamps.  Some hike cards are special, revealing a Mountain Hut which has special effects.

After you have chosen your card and it is not a Mountain Hut, you review the equipment you have in your hand.   If you think you can’t do the hike, then discard the hike card and receive a favor stone.

If you believe you can complete the hike, identify the equipment from your hand.  If you don’t have all the equipment, you can give another player a favor stone to ask them if they have the piece of equipment you’re looking for (you must do this for each piece you don’t have).  In the event they do have the equipment, they have to show you, otherwise they don’t have to do anything.

If you have the proper equipment from your hand and/or from other players, show the card and the equipment you have to the table to prove you successfully meet the requirements.  Collect your reward for completing the hike.

If you cannot come up with the equipment after accepting the hike, discard the hike card and you get nothing.

Play proceeds until two decks of the hiking difficulty cards of difficulty 3+ are exhausted, then the number of stamps are compared between players.

Mountains-Matt (6)

Initial Impressions

8/10

I was hoping the game had a little more strategy to it but it has plenty for young players to think about even with a fair amount of luck coupled with that strategy.

Mountains-Matt (7)

Game Build Quality

8/10

There are a number of components to this game: cards, game board, summit books/season sheets, stones, stamp/stamp pad. The cards are half size of poker cards with a slick finish but a decent stock that can handle shuffling but you might consider sleeving them. The game board has a similar finish but is thick and durable. The stones are tiny acrylic cubes, transparent blue and gold; they will get everywhere and can be lost easily.

The summit books/season sheets are card stock and a paper pad; I think it would’ve done better with dry erasable instead of components that are disposable. The stamp/pad are nice with plenty of ink and apparently reusable by adding a bit of water if it dries out.

Mountains-Matt (8)

Artistic Direction

8/10

The art is beautiful on the box, game board, and the cards. The cards are either single images for equipment cards or multiple of those images or mountain huts on the hiking cards, so a little variety would’ve been nice to see.

Mountains-Matt (9)

Fun Factor

7/10

The game is primarily about matching and memory, so not exactly what I’m looking for in a game but is a good game especially for young children as an extension of games like Memory and such.

Mountains-Matt (10)

Age Range & Weight

9/10

Though the age range is 8+, younger players could certainly pick up this game. Complexity of this game is low but right for the target audience.

Mountains-Matt (11)

Conclusions

8.1/10

Though this game won’t remain in my collection, it has some great qualities in a family game especially for young children. The beautiful artwork, the educational nature of memory, and using a bit of strategy in which hikes to try out can make this game a hit. Given the disposable nature of the summit book/season sheets, you might consider laminating the season sheets and use dry erase markers instead of the stamps for reusability and possibly less mess of the stamp. Get out there and wander the mountains a bit with your kids — you might just want to do it for real.

Mountains-Matt (12)