"Power Rangers: Heroes of the Grid" would be really enjoyable for people who love the Power Rangers universe, and for kids who would love to spend an hour fighting dastardly monster minis with their superhero figurines.
Jeremiah & Kara
Theme and What is it?
“Power Rangers: Heroes of the Grid” is a cooperative combat game for 2-5 players, in which players take on the role of their favorite crime-fighting spandex-sporting superheroes. By playing cards, rolling dice, and taking some risks, players will work together to save Angel Grove from Rita Repulsa and her army of foot soldiers.
In “Power Rangers: Heroes of the Grid” players work together, using their unique ranger decks to cull swarms of putty patrollers and fight off villains.
Each round, a new wave of putty-patrollers and villains invade Angel Grove, wreaking havoc on the city and terrorizing the residents. The Power Rangers each have two actions to use on their turn to move around the city, battle bad guys, and save the day.
When one Ranger initiates a battle, all the other Rangers on the same location board are free to join in. Monster cards are drawn from an AI deck that corresponds to the type of monster that is fighting: a foot soldier deck for the putty patrollers, and unique decks for each of the Villains and the Boss. The monster cards are laid out in rows, with the higher-ranking Villain cards above the foot solder cards. The monsters and Rangers take alternating turns with Rangers playing cards from their hands and monsters resolving cards from their card row. They attack, defend, and maneuver until each monster card has been resolved.
Battles are the main part of this game and unfortunately, they are SLOW. Cards are resolved one at a time: first the power rangers choose a player to be the “Active Ranger”. The Active Ranger decides which monster card to fight, and chooses one of their cards to play. Dice are rolled, effects are carried out, and hits are assigned. When that’s finished, the next monster card in the AI sequence is resolved and then it’s on to the next Power Rangers turn. There are usually 4-8 monster cards involved in each battle, which means that there are 5-9 Power Ranger turns. Each battle can take several minutes to resolve, and if your Ranger isn’t involved in it you’re just watching everyone else play. This is disappointing because you’d expect a Power Rangers game to be fast paced and action packed, but it’s not
We were really looking forward to this game because 1) It’s from Renegade Game Studios who we love, and 2) Power Rangers! The game was easy to set up; the rules seemed simple, and we were so excited to jump into the game and kick some monster butt. Sadly, we were disappointed by the slow gameplay and the battles that dragged on for ages. Still, we had fun watching the different ranger cards play off each other during combat, rolling dice and taking down foot soldiers together.
Game Build Quality
While other things in “Power Rangers: Heroes of the Grid” may be lacking, the component quality is phenomenal! The sturdy game box is a vault of plastic pieces and cardboard cutouts. There are unique miniatures for each of the Villains, the Boss, and the Power Rangers. There are also minis for the hordes of putty patrollers. Everything fits snugly into the custom box insert, and all the tokens, dice, and cards are made of quality material.
One thing I’m concerned with is the amount of replayability this game has. The city is made up of 4 map tiles which have an A-side and a B-side. Players are free to choose which side to play with, but the entire map must be either all As or all Bs. This only gives players 2 options to choose from when setting up the game, and the layout of the tiles doesn’t even matter because a player can use a move action to move from one city section to any other. The Power Ranger decks only have 10 cards each, and with a hand size of 5, you know that whichever 5 cards you don’t have are the ones left in your draw deck. Similarly, the villain decks also only have 8-10 cards, which means they’ll likely become familiar and even predictable the more you play the game.
The monster deployment deck is set up the same way each game. Because of this, players know that no villains will appear in the first round, one villain will appear in the second and third rounds, and the Boss will always appear in the fourth round.
The lack of replayability might not bother some people, but for experienced gamers who enjoy new challenges and puzzles, I’m afraid this one would start to feel samey after a while.
The artwork in this game is great. All the characters look like comic-book-ized versions of their television selves. The colors are bright and everything is fun to look at. The cards are really easy to read as well. Each card has the energy cost (or health points, in the case of monster cards) shown very clearly in the upper left corner. The bottom half of the card details the effect, and the upper half shows some fun, vibrant artwork. Everything is easy to read and understand which helps players know exactly what they can do on their turns.
This game can be a lot of fun when you’re involved in a good battle. Unfortunately, there are many times when only some players are battling and the others are left watching. This opens up a lot of opportunities for players not involved in a battle to check out and start playing on their phones. If everyone is involved in the battle, the game is really fun and interesting as you watch your Rangers support and play off of each other.
Age Range & Weight
“Power Rangers: Heroes of the Grid” is a really light combat game. The manufacturer recommended age is 14+ which I think is way too high. I could see kids as young as 8 years old playing and enjoying this one, especially since it has the Power Rangers theme. The rules and mechanics are simple, but occasionally a player will have trouble deciding which card to play on their turn, which can really slow down the game.
Despite my disappointments, “Power Rangers: Heroes of the Grid” is not a bad game. It has some really good things going for it – the miniatures, the artwork, and the theme are sure to excite anyone interested in Power Rangers. In my opinion though, the drawn-out battle sequences in this game wreck the mechanics. People get left out for too long. People get bored.
This was a Kickstarter game, and there was a lot of Exclusive content that didn’t make it into the retail version. This could account for some aspects that seem underdeveloped.
Still, I think this game would be really enjoyable for people who love the Power Rangers universe, and for kids who would love to spend an hour fighting dastardly monster minis with their superhero figurines.
As for me, this one just doesn’t have enough engaging mechanics to keep me interested.
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