Star Trek: Conflick in the Neutral Zone – Wizkids – Review

I really like the components in this game.  I like how big and sturdy the wooden 'ships' are.

Heather Swanson



Theme and What is it?


Star Trek Conflick is a game which takes place in the neutral zone.  The Federation and the Klingons both realize there is a rich supply of dilithium crystals and are ready to fight for it.

Players will launch ships to mine the precious resource while sending powerful warfighters to stop their opponents.

This is a game for 2-4 players who flick wooden ships across a board.  Where these ships land determines whether or not energy or command points are gained. 

It is also a game of variable player powers.  In the beginning, the playing field is equal.  However, as it progresses and energy is gained, the option opens up for purchasing ships with unique abilities.

Gameplay Mechanics


Players start out with basic ships and play as either the Federation or the Klingons.  As the game progresses, options arise for buying ships that are from the opposing side as well as neutral ships.

The fundamental mechanism is flicking.  The game progresses when players can flick their ships on planets or knock others off the board.

There are two commodities being sought after.  First, there are dilithium crystals which allow for the purchase of more ships.  Then, there are command points which help win the game.

There are two kinds of ships.  They are either ships for the collection of energy, or those that fight.  Other pieces which cause consternation are asteroids.  Players used these strategically to block their opponents.

There is a bank of ships which may be purchased with the dilithium crystals.  These ships have special powers which add to the depth of the game.  It moves the play out of the realm of dexterity to strategy.  However, you might have a great ship, but unless it is flicked well it won’t do much good.

In the end, all that matters are command points.  If you are good at the dexterity part and your opponent is not, you may not even need to buy many extra ships to win.  If you can keep getting command points by attacking and defeating them, or staying on the planet which gives you command points, you can be successful.

Initial Impressions


Not having much experience with flicking games I was excited to try this.  The pieces were nice and chunky and the board was large.  The quality really drew me in.

I have always enjoyed Star Trek so the theme was something I could relate to.  The varied ships and different abilities were interesting and I wanted to see how they played.  However, one thing my husband said he missed were Romulan ships.

Game Build Quality


I really like the components in this game.  I like how big and sturdy the wooden ‘ships’ are.  The stickers fit on them nicely.  The dilithium crystals are actually little crystals.  The command points are sturdy cardboard.

The playing board is large and smooth.  These are both requirements for a good flicking game.  It is two sided to accommodate different player counts.

The cards are made of good material.  Unfortunately, the text is difficult to read on both the ships and cards.  Between the font choice and the small size, I found the cards to be a little unpleasant.    

A bank of 4 ships and associated card are laid out on the table so they can be purchased.  However, because of the small text, they always need to be picked up by players in order to be read.  This also make ship identification as your a playing difficult.

Artistic Direction


There isn’t much art to comment about in this game.  The little that is there is professional and fitting.  However, it is very small.

Along with the art, I wanted to comment on the font and overall design of the cards.  The iconography and words are difficult to discern due to it being so small.  It detracted from the game in my opinion.  Telling the ships apart was tedious as a result.

Fun Factor


I’m not good at flicking things so I found this game to be a challenge.  I’d either shoot the thing a half inch forward or halfway across the kitchen.  If it went off the edge of the table I’d have to take a flying dive off my chair to try to beat the dog to the piece that fell.

Of course, I was frustrated with trying to get my ships in the correct configuration to collect crystals.  The dog eagerly waited for my misguided hyperdrives.  Once the asteroids were added in it just made things even more difficult.

Even when I managed to get enough resources to buy other ships but it didn’t improve my overall game.  I still wasn’t good at flicking.  It seems others in my family don’t share my poor skills.  They could beat me silly at this game.  My 9 year old had a hoot.  

Age Range & Weight


Speaking of kids playing this game, let’s talk about the age range and weight.  The flicking mechanism is good for just about any age but the strategy adds in something appealing to an older age group.  Even so, my 9 year old had a great time playing this game and she understood the cards and ship abilities.  I’d say this game is definitely okay for kids younger than the recommended 14.

Learning the game was a bit frustrating.  The mechanism is simple but the rules feel ambiguous at times.  We had to make a few house rules.

Other than that, it is an easy game to learn and teach.  You can be up and running with new players in about 10 minutes.



This is a game for people who are willing to take the time to learn how to flick well and are okay with making house rules.  The components are good quality but the rules are somewhat lacking.

This isn’t a good game for me since I’m pretty bad at the flicking mechanisms.  I felt everything was built on luck because of how terrible I was.  Even if I was able to buy other ships I lacked the skill to employ their strategic abilities.

I can see that folks who are more dexterous than I can enjoy this game.  It has depth other flicking games don’t have.