*EDIT: Added a link to the Kickstarter. *
Today, August 28th, at 3PM EST CMON Limited and Spaghetti Western Games will be launching the Starcadia Quest Kickstarter. SQ is the Sci-Fi follow up to the immensely popular fantasy board game Arcadia Quest. This competitive game uses a narrative story/mission structure. Player compete using teams of mercenaries who are all attempting to complete the same goals but aren’t technically working together.
Starcadia Quest uses many of the same base mechanics found in Arcadia Quest but streamlines them for a faster and more enriching experience. While I haven’t yet seen a rule book there have been several videos and interviews. What I have gleaned from these is subject to change.
First, where Arcadia Quest uses teams of three Starcadia Quest drops players to having only two figures to play with. This focuses your actions and lets you split your resources/equipment between fewer targets. With more resources to use it will take longer for you to have any one character who needs to rest. I think this will make the turns feel more engaging and allow more freedom in how we play the game. While having one less character at your fingertips feels like it could hamper your choices and ability to respond to different parts of the map. This brings up change two.
It also looks like the maps are smaller. Where Arcadia Quest boards could cover entire tabletops, Starcadia Quest seems to be cutting down on the number and size of the boards used for each mission. The smaller boards puts players into contention faster and builds up strife and competition at a quicker rate. Each board also features its own teleporters, loot locations, and other features. The boards are also randomly chosen. In Arcadia Quest specific map tiles were used. This change should cut down on setup and tear down time. This also adds to replayability by making each mission’s bonuses, creatures, and teleporters dependent on the tiles used.
General bits have also been upgraded. Item cards seem to have been replaced with cardboard tokens. This should give them a bit more durability and make handling them a bit easier. Though there’s no word I’ve seen on how upgrades are doled out after each mission. I haven’t even see if they are. Instead of two sets of dice one; for offense and one for defense there are only one set. They seem to have merged the dice into a single set moving the shield icons from the defense dice to the offense dice. Even with the extra icons, the new dice look clear.
There have been some art and miniature images released. As per usual everything looks amazing and I can’t wait to see some of the things coming out over time. I’ve even noticed the sense of humor from the first game is still out there. One of the heroes has an ability called Walking Carpet.
I’m a huge fan of Arcadia Quest. I’ve backed it and the follow-ups. I even made Arcadia Quest the focus of one of my year in gaming challenges. I spent one month painting enough figures to play through the base campaign. While it took longer than I hoped to paint everything, I had a great time with the project. I even loved the entire day playing through the campaign.
I still have a lot of questions. Obviously, much of this will change over the next few days. We’re undoubtedly going to get a gameplay video soon and that should answer many of our questions. I’m certain there will also be access to a rulebook.
I’ll connect the links above when the Kickstarter goes live*. I’ll also revisit this topic as we get closer to the end of the Kickstarter. Let me know in the comments down below what you think of the game and if you’re going to back it. We’d love to hear from you.