The mechanics in 1987 Channel Tunnel are simple, but beneath the streamlined exterior lie some crunchy decisions and rock-solid gameplay.
Jeremiah & Kara Clark
This makes enough of an impact that I will usually turn down the chance to play Teotihuacan if the expansion isn't present.
"This is not game as art, this is art as game."
Designer: Alexey Konnov
Designer: Alexey Paltsev
Designer: Anatoliy Shklyarov
Artist: Paulina Wach
Initial Year of Release:...
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