Talisman: Batman – Super Villains Edition – The OP – Review

Talisman: Batman - Super Villains Edition - The OP - Review 1

If you are familiar with the Talisman Game System, then it is very easy to unwrap and start. I believe that this version takes some of the best features of the original Talisman and Relic. It mixes these mechanisms to form what I believe to be a less brutal version of Talisman and also cut down on game time.

Mary Crabtree

MeepleGamers

9/10
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Theme and What is it?

10/10

The object of the game is to sneak, fight and search your way through Arkham Asylum, and be the first of the Villains to reach the Security Control Room at the top of the Guard Tower. Once there, you must subdue Batman and turn off all security systems. The first player to do this will free all of the Villains and become the leader of Gotham City’s underworld, and win the game.

In order to reach the end, you’ll need to collect various items, gain Followers and improve your Strength and Cunning. Most importantly, you will need to locate a Security Key Card to unlock the Security Control Room. Without one of these powerful cards there is no hope of completing your task.

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Gameplay Mechanics

8/10

Talisman has very basic mechanisms. On your turn, roll a die, then move that many spaces, and then encounter a character or encounter the space.

If you encounter a character, then you start combat. The winning character causes the losing character to lose one health or steal one of their objects or coin.

If you encounter the space, you draw the number of encounter cards as shown on that space. You will encounter these cards starting with the lowest number first. Most spaces you will only draw one care.

Talisman has three regions. When you draw encounter cards, you draw from the deck of that region. Also, some cards may remain on the space. When that space is encountered again, you encounter that card. You will draw no cards unless the cards on space are under the requirement.

Players take turns going around the board and having encounters to collect objects, followers and kill enemies to gain Infamy. They save their Infamy to turn in at the end of their turn to gain more Cunning or Strength.

As you boost your Cunning and Strength, you eventually make your way up through the regions to get to the middle to combat Batman.

Talisman: Batman - Super Villains Edition - The OP - Review 109The first player to reach the Security Control Room and defeat Batman wins the game.

Batman is always on the board. He has different levels of difficulty depending on what region he is located in. If a player rolls a “1” for movement, then they can roll and move Batman around the board. If Batman lands on a character, then he starts combat with the character. If the character wins the combat, they roll a die and consult Batman’s card for the reward. If they lose combat, they lose one health and play proceeds.

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Initial Impressions

8/10

I love Talisman. I love Batman. I definitely wanted to see what this was about. When opening the box, the first thing I noticed was that the board appeared kinda bland. It is not very colorful. It is just a lot of white, grey and black. However, the villains are running around Arkham so I would not suspect there to be much color there. So, this fits the theme, but it does not just grab you. This seems to be a common complaint that I have seen.

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Game Build Quality

9/10

Everything is top-notch. The miniatures are great. The dice were my favorite part. They are grey and orange but the grey has a milky, swirly look to it.

I like that they used the larger cards instead of the smaller ones in the regular Talisman game. Because of this, the spaces can get crowded, so they provided encounter tokens so you leave the cards off the spaces and you would have an encounter token on the space and one on the card that is off the board to know its location.

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Artistic Direction

8/10

The artwork on the cards is like a comic strip. This is on the encounter cards and the character cards. This fits the theme well.

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Fun Factor

10/10

I had a lot of fun with this version of Talisman. It moves quickly and does not drag as the original Talisman can do. Even though I like long, epic games of Talisman, it was nice to play it under two hours.

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Age Range & Weight

7/10

The age suggestion is 13+. I know they do this so they do not categorize it as a toy. The mechanisms are very basic and a younger audience can pick up on it quite easily.

Because Talisman: Batman speeds up the game a lot, I believe this is the perfect version for the younger players.

The rules are not quite as involved as regular Talisman. The cards are more simplified and straightforward.

Also, moving Batman around the board could be optional and just an end game objective to help speed things along and less difficult for younger players.

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Conclusions

10/10

If you are familiar with the Talisman Game System, then it is very easy to unwrap and start. I believe that this version takes some of the best features of the original Talisman and Relic. It mixes these mechanisms to form what I believe to be a less brutal version of Talisman and also cut down on game time.

The game has plenty of Batman Super Villains to choose from giving it a lot of replays. My friend played as Bane and enjoyed himself throughout the entire game and he won. None of our characters died which seems to always happen to me in regular Talisman.

If you have played Talisman before and enjoyed it but wanted a copy of your own that is different, this is a great version. There are also modified rules to make it be more of the standard Talisman and take longer. I am happy that I have a copy of this in my collection.

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Talisman: Batman - Super Villains Edition - The OP - Review
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