The Grimm Forest Review by Druid City Games

Theme and What is it?

I’ll huff and puff and blow your house down! Seriously, I’ve got some serious lung force, I am a BIG BAD WOLF, and his several scary monster “allies”. 

Grimm Forest is a re-imagining of the Three Little Pigs Story. It is not scary at all, like the original Grimm stories can be, but it definitely has a bit of a twist on it. This is the modern take on rock, paper, scissors. Rock, paper, scissors, lizard, Spock, if you Will & Grace.

 

Gameplay Mechanics

The game design is made to continue building three houses, before your opponent can. The tiebreaker is if the houses are made of more complex materials, ie brick. 

You are playing basically several choices simultaneously, and you gamble is based on if you think your neighbor will choose the same materials as you, or different materials. If you think the same, you can nullify their choice with additive cards. If you think different you can turn on the pain in the form of the big bad wold, the wolves, the bridge troll, or other “enemies”. 

You also have powers that you can add in the form of things like fairy godmothers and such. These powers can help you, or adversely affect other powers or players.

Ultimately, the first person to complete three houses, wins.

Initial Impressions

The minis are heavy duty, throw at your ten your old brother and give him a bloody nose sort of minis. (I’ll tell you the tale of my smurfs when I was a kid if you ask me at a convention, but you get the idea.)

They scream quality, not literally of course, that would be strange. Though that would be quite the battle cry, “Some people dream of FREEDOM, I though say, they can’t take away our QUALITY!!!” Though, I would think you would need blue war paint to make that even believable. 

Regardless of my completely incoherent side thought, the game minis are beautifully done, and the Game Trayz insert just make the box so nice. 

Game Build Quality

Game Trayz make this box fit perfectly, minis and all. 

How one thing as simple as having the box nicely organized can change a game so drastically, I’ll never understand. I understand there is a cost to a product like this. I also understand I am more likely to take this game out to show other people games than some others that I am forced to buy a game organizer for, as I don’t buy them for all games that they are probably necessary to have. 

The build on this, is just something that Druid City Games should be proud of, and in time I would love see become the industry standard. 

Artistic Direction

Do you like Grimm’s Fairy Tales? 

Then you will like this, the style has been purposefully borrowed to make this feel as authentic as possible.

The artists’ have heavily borrowed from the old timey art in Grimm, that was never actually made in the original printing, but did not come until later. This is okay, and even encouraged to do what they intended, to make the game feel like an extension of the book. To me, they did this in spades, and maybe even hearts.

 

Fun Factor

I could see a family enjoying this on family night, rather than fighting over monopoly, or battling over a dictionary for scrabble. 

That said, to me, this is a mainstream game, in a hobby niche box. I would not be surprised if it got picked up by a large retailer in time for the holidays, as it has that sort of appeal.

Age Range & Weight

The game states 8+. I would tend to agree.

I think most anyone could grasp the key concepts, and even ids would get excited to give daddy a TAKE THAT. With that being said, I cannot imagine regularly playing this with my regular group, as it is not a very heavy game, and I would say this is intentional in the design. 

This game is a family game, and I would love to see the mass market love the art and quality the way I do.

Conclusions

Grimm’s Forest is easily the first game in a littany of games by Druid City, that could derive its muse from the stores that go back to 1812. 

I very much enjoy the art, the styling, the simplicity of play for family time and the appeal of a story already known to so many. 

My only bone of contention is that originally I got the game for myself, and now, I see it more for the family value. Sometimes it is hard to decipher how a game will play based on a Kickstarter, regardless of how much you read the Kickstarter. This is why we at MeepleGamers really enjoy doing pre-Kickstarter previews of games. It allows the reader to know what they are buying, and also how much they might enjoy. (GeekDad did a great job on this game!)

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