fbpx

Vengeance by Mighty Boards Review

Theme and What is it?

Take any Classic revenge movie and imagine that as a board game. You have been Wronged by a gang in some way. Now, you seek Vengeance! You take your hero into the heart of the gang territory and into their dens fighting bad guys and searching for the big bosses.

Gameplay Mechanics

 

Vengeance is played into three parts after setup.
First is the Wronging, this is where we find out what happened to your character and who they seek to vengeance upon. This is phase happens at the start of the game and will set what your starting stats are and what your turn order will be.
You will be dealt your 9 vengeance cards during this phase. You will select one and place it face down in front of you, then pass your hand to the left. you will repeat this step until all payers have 7 cards this is called drafting. After drafting take all the remaining cards and the blitz cards and shuffle them together and set them aside. After everyone as their 7 cards you will choose 3 of them to be the bosses that have wronged the hero. The cards you choose will determine where and how much damage they have done to your hero. They will be placed face up next to the heroes’ character card. Next, we will determine turn order based off the hero’s current mind value highest first and so on. In the case of a tie randomly shuffle their colored disk or randomly decided.

After we have done The Wronging players will alternate between the next two rounds. The First they enter the Montage Round. In this round it is split into 4 phases.
1.Dice draft -In this Phase players all roll the white dice equal to their hero’s current mind track value (at the same time). This creates the dice pool. These dice will be used in the Action Phase of the Montage Round. (the next Phase). Starting with the first player in turn order and then in proceeding order players will take turns taking one dice from the collective pool they just rolled. Players will take dice until they have reached max number they rolled. If a hero’s mind value has a “S” in it then the player may change the result of one of the dice to any thing they wish. Then follow what the dice results mean, such as healing, upgrades, recon, wild, or speed.
2. Action phase
A. Card Placement- during this part of the phase players may play their Montage cards along with their drafted dice, this will determine how many actions a payer has. (on the cards the right side of it displays the actions you can take, on the left show the speed boost give to the player for turn order in the next player order phase. Each player places a Montage card face down adjacent to the 2star, 1star, and 0 star at the top of their hero’s character card.
B. Card Reveal – Players start by reviling the cards flipped face down at the top of their hero’s Character sheet starting with the 2star. In payer order they can take their actions as the card reads any number of times. Before that happens though player have to start counting up the value on the Montage card, the value on the hero board slot and any dice they want to add to the result. They can turn these points into more actions. Then it would move to the 1star reveal and repeat through the 0star in turn order for each player.
C. Clean-up – players might still have unused Montage dice this will be the last chance to use them of loose them.
3. Vengeance- in player order players get to choose to spend any of the wild dice or wild tokens to draw equal number of vengeance cards. Players must announce what they are using before drawing and looking the cards. Any wild dice not used are discarded.
4. Player Order- this phase allows players to refine what the turn order is. This is done by adding up the speed value on the Montage cards as well as any boosts the dice may have given. After this is established, move the turn marker and start the next round.
So, in this void you might have acquired new vengeance cards. Well you can play them right before combat if it is fitting. These are played right before combat face up and any damage indicated on the card is immediately suffered.

Combat Round- the Combat round is comprised of 2 phases “Ready” and “Fight”.
Ready- in the Ready Phase in this phase you will rearrange any of your upgrade tiles you have on your hero’s character card. Meaning if you have bought so many that they don’t all fit you can rearrange them. Play new Vengeance cards in this phase. This is also where you preform Recon on any of the Dens in play. To do Recon you simply place 1 of their recon tokens on the den they choose and then look at the face down boss card. Here you are not allowed to show the other players the card but you can tell the what it is. (I tend to play with a lot of deceptive people so this was fun never knowing the truth of who was in there.) Some of the bosses are worth no Victory points at the end of the game this is a good reason to lie and make someone attack a den for no Victory, keeping a Den you had your eye with victory all to you. When the Den with a recon token is attack remove the token. Wild tokens can be used for the recon token at any time during this phase.
Fight Phase- This is it what we all have been waiting for the combat. The combat happens by selecting a Den and revealing its boss card. Once you reveal fill the den with all the gang members that would be placed here. Following their Icons. Boss miniatures and Gang minion’s miniatures in their spots.
When a player enters a den, they place their miniature on the Entry Icon of the den. Minions and bosses never move, bock or shoot or anyway attack the entry. Unless they have a special ability that allows them. An attack lasts 3 fight rolls. The active player rolls a number of fight dice equal to their skill track. Resolve this one by one. When al 3 rolls are done you must exist the den. If your hero takes full attribute damage in any of their tracks that hero is then KO’d. your hero now cannot engage in a fight until they have at least 1 value in their track. Also, before rolling your fight dice you can choose to run away. If you choose to run away you will take 1 damage for each minion or boss in the zone. If you choose to fight you will roll your fight dice. When rolling the dice, you want to roll knives for damage or to count as hits. If you roll guys you shoot someone in the next room. There is also a move Icon this lets you move, you will not take damage like you would running. The last icon on the dice is Enemy Icon. If this is rolled 3 times in one roll you keep one of them and re-roll the rest. Then after all of your action have been taken this will trigger all the enemies in the zone you are currently in. Rolling the enemy icon also makes the enemies attack after you have finished all your actions. This could trigger boss powers or gang abilities.
Enemies only act once during a fight roll. But enemy icons are not discarded until the end of the fight roll. This is due to some enemies can active at different parts of the fight roll based on the enemy icons you rolled. If all enemies are KO’d at the end of your 3 fight rolls then you automatically exit the den. If not, your character will trace a path from where they are to the exit and will take 1 damage from each enemy they pass. If your hero is knocked out while exiting you still score what victory points you would have earned. After the fight we score the victory based on the den number only if you kill all minions plus the vengeance cards that wronged us. If you killed a boss that you had 2 of the same guy on a vengeance card on your character sheet you will get more victory for that kill then if you only have one.
Sitting out of a fight is also an option, if you choose to do this you can roll your Montage Dice the only icon that will have no effect is speed icon. You can follow the icons normally and spend wild for any icon or spend it on drawing vengeance cards. You also get one free vengeance card draw.
Ending the combat round will mean all players have finished their combat turns and players move the Turn marker to the next Act. Any Bosses defeated get to go to the “Wall of Vengeance”. This game is played over 3 Acts. After 3 acts the player will score up their victory points including any missions the completed during the game. The highest Score wins.

Initial Impressions

The quality of the miniatures and the art work in this game is very detailed and gives off the revenge movie vibe to its fullest. At first the box and the contents are a bit intimidating, once get it all unpackaged and start your first act of play you feel how the Mechanics work in the game and the over all flow of the game. Drafting mechanics in the game make it very good for replay value. Its hard to have the same game each play.
The Art and the Quality of this game are through the roof, they did a good job of honing in on the 1970s to 1980s revenge movies or actions movies. As I played through I kept making movie references to some of my favorite action movies. I also love painting miniatures the job and detail on these models is on the high end for a board game. They did a really good job of giving you a lot of detailed miniatures at not a ridiculous price. I feel leaving the players to create their own color combination was a very good choice for the company to make.

Game Build Quality

The quality of the miniatures and the art work in this game is very detailed and gives off the revenge movie vibe to its fullest. At first the box and the contents are a bit intimidating, once get it all unpackaged and start your first act of play you feel how the Mechanics work in the game and the over all flow of the game. Drafting mechanics in the game make it very good for replay value. Its hard to have the same game each play.
The Art and the Quality of this game are through the roof, they did a good job of honing in on the 1970s to 1980s revenge movies or actions movies. As I played through I kept making movie references to some of my favorite action movies. I also love painting miniatures the job and detail on these models is on the high end for a board game. They did a really good job of giving you a lot of detailed miniatures at not a ridiculous price. I feel leaving the players to create their own color combination was a very good choice for the company to make.

Artistic Direction

The quality of the miniatures and the art work in this game is very detailed and gives off the revenge movie vibe to its fullest. At first the box and the contents are a bit intimidating, once get it all unpackaged and start your first act of play you feel how the Mechanics work in the game and the over all flow of the game. Drafting mechanics in the game make it very good for replay value. Its hard to have the same game each play.
The Art and the Quality of this game are through the roof, they did a good job of honing in on the 1970s to 1980s revenge movies or actions movies. As I played through I kept making movie references to some of my favorite action movies. I also love painting miniatures the job and detail on these models is on the high end for a board game. They did a really good job of giving you a lot of detailed miniatures at not a ridiculous price. I feel leaving the players to create their own color combination was a very good choice for the company to make.

Age Range & Weight

I think 14 is the right age for this game if its too much younger they will lose interest just going through the rules, also this is a gang and combat game 14 is just right. I think demographically you would be targeting people that like a good action movie or people that like deceptive or drafting games with miniatures.

Conclusions

 

I love games that come with Miniatures also, when a company gives you good quality miniatures that aren’t required to be painted to play that is always a plus in my book. It lets the player dive right in and play without the worry of confusion. The Art work on the cards and the Den boards keeps the player feeling that they are in their favorite revenge movie. You absolutely get more than what you pay for with Vengeance. I also liked the drafting mechanics in the game. It gives the players a feeling of uncertainty with their following actions, and sometimes the dice hate you. There are also expansions to continue the game play. Such as another gang so that five players can play. An Extra heroes Expansion, Hardcore Dens and a Saboteurs Expansion that adds another game play mechanic. I personally can’t wait to try out a 5-player game with the hardcore rules.

[yasr_multiset setid=0]

[yasr_visitor_multiset setid=0]