Werewords by Bezier Games – Review

Werewords by Bezier Games - Review 1

My group loved Werewords. It should be a game night staple when choosing party games.
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Theme and What is it?

At night while your town sleeps, a vile force has awakened and only has one desire…the destruction of your entire town. As mayor you have discovered an evil plot led by a group of werewolves. The want to overthrow your leadership and take control of the town, thus securing some excellent feasting night after night on your plump citizenry. But alas, just as you had discovered the dastardly plan, you were stuck with a curse and lost your ability to talk. Right as you lost your ability to speak, you learned a magic word that, when spoken, would break the werewolves spell and send them fleeing from your town. You must gather the towns folk and have them discover the magic word to stop the werewolf blight before your town is overrun. 

Werewords is a 4-10 player game of deduction and deception.

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Gameplay Mechanics

Werewords takes the basic werewolf game and makes it more interesting by adding the component of trying to figure out a word. There are various roles, but the main roles are the mayor and the werewolves. The mayor is not allowed to talk, but he has a stack of chips that answer questions. Mostly yes or no chips. He passes these out to players as they seek out the word. If the mayor runs out of tokens or if the players cannot guess the word before time runs out, then the werewolves win. 

The game has a companion app that moves through the normal phases of a werewolf game, telling certain people to open their eyes. The werewolves see the word after the mayor and must lead the others away from the word, but in a subtle way so they do not expose themselves as werewolves. If they are exposed, they lose. Once the setup is complete, players have four minutes to figure out the word. There is a variant to the game that, if the roles are dealt correctly, would allow the mayor to be a werewolf. This leads to all kinds of deception and pandemonium. Just my type of game!

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Initial Impressions

My gaming group likes to start our evenings with games that we play as a large group before breaking off into smaller ones. We brought Werewords and had just enough players to play a full 10-person game. Everyone had played some type of werewolf game in the past so it was easy to get the game going. Having the app was great. It walked everyone through the initial set up and then kept time as we tried to figure out the word. 

I really enjoy games that involve intrigue and deception. Especially when they are party games. The bigger the group, the easier it is to be deceptive. Everyone enjoyed Werewords and thought it took the werewolf genre and made it into something even more intriguing. We played four games before we decided to split up into our smaller groups.

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Game Build Quality

There are not too many components involved with Werewords, but the ones that are included are very nice. The companion app is well designed also.

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Artistic Direction

The art leans towards a cartoon feel. That works well with the game since it is a party game and should not feel heavy. The only items in the game that are used all the time are the yes and no tokens. The rest of the artwork is flavor to build the narrative. 

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Fun Factor

The enjoyment in Werewords is found in the human interaction the game requires. Trying to make a discovery as a group of a completely random word is challenging. Add to that the fact that you know a few people are trying to mislead you, you just don’t know who, makes the game fantastic.

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Age Range & Weight

Werewords is recommended for 8+. I have only played with adults. That kept the games interesting and intriguing because by the time we can vote, we have grown into great liars and deceivers! I feel that Werewords will be the most fun when played at adult game nights. It may slow down and feel less intimidating with younger players who may not understand how the werewolves role should operate. 

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Conclusions

My group loved Werewords. It should be a game night staple when choosing party games. It is super easy to teach and very quick to play. You can play four or five games in less than half an hour. We shared lots of laughs and enjoyed the attempts of the werewolves keeping the group from finding the correct word. It was a great evening of gaming and Werewords should provide many more nights of entertainment.